Update Ruleset
PUT /api/creative/mechanics/rulesets/{ruleset_id}
Update a ruleset.
Parameters
Section titled “ Parameters ”Path Parameters
Section titled “Path Parameters ”Request Body required
Section titled “Request Body required ”object
object
object
object
object
object
Defines how individual die faces map to categorical outcomes.
For a d10 pool system: faces 1-10 map to bands like Critical Success, Advantage, Neutral, Consequence, Critical Failure — each with a weight that determines net outcome when advantages and consequences cancel.
object
A range of die face values with a categorical meaning and weight.
Example: on a d10, faces 8-9 are “Advantage” with weight +1.
object
A named difficulty threshold (e.g., Easy=15, Normal=25, Hard=35).
object
A modifier/feat/ability definition — part narrative, part mechanical.
object
A single mechanical effect of a modifier (stat modifier, pool bonus, etc.).
object
An ability/technique/spell — active things characters do.
object
object
A single mechanical effect of a modifier (stat modifier, pool bonus, etc.).
object
A structured property for the magic system (e.g., Range, Duration, Element).
object
A single selectable option within a system property.
object
A named power tier (e.g., 0=Cantrip, 1=Novice, 5=Legendary).
object
A user-defined grouping for stats and formulas (e.g., Physical, Mental, Social).
object
A user-defined grouping for stats and formulas (e.g., Physical, Mental, Social).
object
A user-defined grouping for stats and formulas (e.g., Physical, Mental, Social).
object
Responses
Section titled “ Responses ”Successful Response
object
object
object
object
object
object
Defines how individual die faces map to categorical outcomes.
For a d10 pool system: faces 1-10 map to bands like Critical Success, Advantage, Neutral, Consequence, Critical Failure — each with a weight that determines net outcome when advantages and consequences cancel.
object
A range of die face values with a categorical meaning and weight.
Example: on a d10, faces 8-9 are “Advantage” with weight +1.
object
A named difficulty threshold (e.g., Easy=15, Normal=25, Hard=35).
object
A modifier/feat/ability definition — part narrative, part mechanical.
object
A single mechanical effect of a modifier (stat modifier, pool bonus, etc.).
object
An ability/technique/spell — active things characters do.
object
object
A single mechanical effect of a modifier (stat modifier, pool bonus, etc.).
object
A structured property for the magic system (e.g., Range, Duration, Element).
object
A single selectable option within a system property.
object
A named power tier (e.g., 0=Cantrip, 1=Novice, 5=Legendary).
object
A user-defined grouping for stats and formulas (e.g., Physical, Mental, Social).
object
A user-defined grouping for stats and formulas (e.g., Physical, Mental, Social).
object
A user-defined grouping for stats and formulas (e.g., Physical, Mental, Social).
object
Validation Error