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Councils

For Questions That Don't Have One Right Answer.

Some craft questions benefit from three perspectives instead of one. Councils run structured local handler rounds with fixed specialist rosters, then compose the results into reports and drafts you can review. World, Character, and Creative councils are included. You're the one making the call; the council just does the analysis.

01/ Councils

Three Councils, Three Domains

Each council is shaped around a different kind of question. You ask, three agents argue, you read the debate and decide what (if anything) to do with it.

World Council

Fixed roster: Archivist, Worldsmith, and Scholar. Takes worldbuilding questions — geography, politics, magic systems, cultural drift — and runs consistency, generation, and research-synthesis passes.

Character Council

Fixed roster: Psychologist, Dramatist, and Relationship Analyst. Handles motivations, arcs, relationships, knowledge state, and whether a character's actions fit established canon.

Creative Council

Fixed roster: Storyteller, Strategist, and Analyst. Runs marketing strategy and copy checks, then produces a blurb, short blurb, tagline, elevator pitch, and Studio report.

02/ Rosters

Fixed Rosters, Concrete Outputs

The v1.2.0 councils do not expose custom member creation or personality tuning. Each surface has a fixed roster mapped to local Divinity Engine handlers, which keeps the workflow reproducible.

CouncilRosterOutput
World Council Archivist, Worldsmith, Scholar 3 to 8 lore-entry drafts plus a council report
Character Council Psychologist, Dramatist, Relationship Analyst 1 to 3 character drafts plus a character council report
Creative Studio Storyteller, Strategist, Analyst Four marketing assets plus a Studio report
The Archivist
Runs lore consistency and contradiction sweeps against established canon.
The Worldsmith
Runs name generation and world-extension passes for proposed lore.
The Scholar
Runs real-world research and synthesis where the question benefits from outside grounding.
03/ Debates

Multi-Round Streaming Debates

The session unfolds live. Each member contribution streams into its own bubble as local handler results arrive, with evidence and notes visible as the report takes shape.

Real-Time Response Bubbles
Each council member gets a color-coded bubble. You watch them react to each other across NDJSON streaming events, which means you can stop reading the moment the argument stops being useful to you.
Multi-Round Flow
Sessions are not single-shot. The roster runs across multiple rounds, with later contributions able to use earlier findings and retrieved context.
Session Management
Start, monitor, and cancel debates. Track progress through rounds with streaming status updates. Resume or review past sessions whenever you want to revisit the reasoning.
Debate History
Every debate is saved with the full session attached — member responses, round progression, the final recommendation each side landed on. Useful for tracing how your thinking on a question evolved over time.
04/ Outputs

What Comes Out the Other Side

Debates produce artifacts you can act on. Every one of them is a proposal, though. You review, edit, accept, or throw it out. The canon is yours.

Proposed Lore Entries

When the debate lands on a conclusion that would benefit from being in the Legendry, the council drafts a proposal entry. Each one has a status — draft, reviewing, accepted, rejected — and nothing enters your canon until you explicitly accept it.

Council Reports

HTML-rendered summaries of the debate. Key points, areas of agreement, unresolved tensions, the recommendation each side landed on. A decision document you can read in two minutes, so the debate itself stays a resource you revisit rather than a transcript you have to wade through.

Research Markers

Council members can flag topics that need deeper investigation with [RESEARCH: query] markers. These trigger extra retrieval in the next round, so the session can get more specific as it goes.

05/ Review

Review, Accept, Re-run

The roster is fixed, but the decision stays yours. Councils produce drafts and reports; you decide which pieces enter canon or marketing copy.

Draft Review
Review each proposed lore entry or marketing asset before it becomes real project content. Accept, reject, or edit from the draft surface.
Undo Support
Accepted lore drafts keep the links needed to undo the acceptance flow if you change your mind immediately.
Session History
Past sessions preserve the transcript, report, source context, and drafts so you can review or re-run a question after the project changes.

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